TW3 Cheat Sheet          *The game is now dead, so I unblocked the pages*

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CITY

Use autos EARLY to jump out in front. Your opponents won't know what hit them!

Left Side: 24 Autos

Right Side: 19 Autos

Left Side Autos

1

Front foot exactly as shown. Adjusting Pixels may help.

CA

Full Power

Hard

Kills Player 4

2

Front foot exactly as shown. Adjusting Pixels may help.

CA ↑ 1 ST

Full Power

Hard

Kills Player 3

3

CA ↑ 1 ST


Full Power or just under Full Power

Easy

Kills Player 2

4

TA ↓ 4 NT


Full Power

Easy

Lands on front post. If opposing player is standing as shown, this will deal 50 damage.

5

Go as far as possible with Player 3 (make sure to jump forward).

CA ↑ 1 NT

Full Power

Easy

Lands on right side's shelf, right behind the pole.

6

TA ↓ 5 NT


Full Power

Easy

Lands on right side's shelf, right behind the pole.

7

DA ↑ 4 NT

Full Power

Easy

Destroys bottom rope close to the ledge where many people stand. Especially useful in 1v1 to deal damage while also remaining hidden.

8

DA ↑ 1 NT

Full Power

Easy

If your opponent is standing on the edge, you can knock him into a hole with this shot. Useful for 1v1.

9

CA ↓ 1 NT

Full Power

Easy

Lands in tunnel. Can be useful in 1v1.

10

Aim all the way down.

Full Power

Easy

Lands on the very edge of this ledge. Useful in 1v1 if your opponent tries to attack from underneath and hides on the opposite edge of the hole.

11

Max angle. Front foot should be right up against the little peg.

Full Power

Easy

Kills Player 2

12

TA ↓ 3 NT

Full Power

Easy

Lands exactly on this ledge. Very useful in 1v1, but it won't work if they use a build for protection.

13

See the brick wall in the background? Before taking out your mortar, align your back foot with this brick wall.

When you aim your mortar, notice how the player's arm rotates. Count 1 full rotation and make sure the resulting position matches what you see in this screen shot. Full Power!

Medium

Lands exactly on this ledge. Very useful in 1v1, and it WILL work even if they use a build in front.

14

Max angle. Back foot should be on the very edge of the ledge.

Full Power

Easy

Lands on the edge of this platform. This is a common strategy for right side, so this mortar auto can be pretty devastating!

Move a few steps back, use the same angle, and you'll hit Player 4!

15

Go almost as possible with Player 3 (make sure to jump forward, then go 1 very small step back).

CA ↓ 1 ST

Full Power

Medium

Lands on Player 4, does 45 damage and sends him all the way back to where Player 3 is standing (near the box).

16

Go as far as possible with Player 3 (make sure to jump forward).

CA ↑ 2 NT

Full Power

Easy

Makes a big hole right in the center of the rope. Very useful if you want to try to knock your opponent into a hole below.

17

Go as far as possible with Player 3 (make sure to jump forward).

CA ↓ 1 NT

Full Power

Easy

Lands on this ledge.

18

Front foot on the very edge of this ledge.


When you aim your mortar, notice how the player's arm rotates. Count 2 full rotations and make sure the resulting position matches what you see in this screen shot. Full Power!


Easy

Lands on this ledge. This location is a useful hiding spot because it's very difficult to land a grenade there. Ruin your opponent's hiding strategy with this mortar.

19

This is NOT the exact edge of the ledge. If your footing does not match this screen shot exactly, Adjusting Pixels may help.

TA

Full Power

Medium

Lands on right side's shelf, right behind the pole.

20

Back foot against the wall.


TA ↓ 2 NT


Full Power

Easy

Some people stand real close to that wall, can be useful.

21

Front foot against the wall.


CA


Full Power

Easy

Often if a player is trapped, he will try to pickaxe out this way. Nade his guy with this auto.

22

Front foot against the wall.

CA ↓ 1 NT

Full Power

Easy

Lands on the edge of the map. Seldom useful but good to know just in case.

23

See those little pixel-sized ledges in the rope? Count 10 ledges, stand on the 10th one.

Max angle.

Full Power

Hard

Lands right here, where many people stand on the ledge.

24

Stand so that when you take out the grenade, the target matches up with the pole as shown.


TA ↓ 2 NT ↓ 1 ST


(Forward Spin)


Full Power

Medium

Lands right on the edge of the black platform.
 

Right Side Autos

1

Stand so that your back foot is INSIDE the pole. To do this, stand on the very edge of it and then fall down as close to it as possible... it will look like your foot is inside the pole. Adjusting Pixels <- explanation.

CA ↑ 1 NT

Full Power

Medium

Lands on Player 4, does 50 damage and sends him flying to the LEFT. If you do not use the proper footing described on the left, this will still do 50 damage but he will fly to the RIGHT.

2

Stand anywhere on this 3rd pole from the left.

CA ↓ 3 NT

Full Power

Easy

Lands on this slanted platform. Depending on where you stand, it lands on a different part of the platform.

3

Stand with your back foot on the leftmost edge of this first pole from the right.

CA ↓ 1 NT

Full Power

Easy

This kills or traps (depending on your opponent's footing) Player 1 if your opponent decides to stand on the edge of the lower, middle building shown in the screen shot. This is a very common spot to place Player 1.

4

Front foot all the way up against the wall.

CA ↓ 2 NT

Full Power or just under Full Power

Easy

Lands as shown.

5

Easy

Front foot on edge of second ledge in the rope.

TA ↓ 3 NT

Full Power

6

Front foot should be aligned with the thin gray vertical line in the background.


When you aim your mortar, notice how the player's arm rotates. Count 2 full rotations and make sure the resulting position matches what you see in this screen shot. Full Power!

Lands on left side of trash can thing.

Easy

Lands right where the rope meets the wall, as shown. This is a useful reference auto. Once you know this one, you can hit various parts of the middle structure by tweaking it slightly (i.e. aiming a little higher up or moving back a few steps).

7

Back foot on very edge of pillar.

CA ↑ 3 NT

Full Power

Easy

Lands right behind pole. Useful because opponents often stand there to fire rockets, snipers, or magnums.

8

Back foot on very edge of pillar.

CA

Full Power

Easy

Lands in tunnel.

9

Front foot directly in line with the second spoke from the right (that little dash in the rope).

Max angle.

Full Power

Easy

Lands right where the pole meets the ground. Useful when camping because opponents often stand at the pole to pickaxe, or even to snipe or rocket.

10

Back foot should be touching the leftmost edge of the yellow structure.

Max angle.

Full Power

Medium

Destroys top of pole (except for a small speck). Useful because many players put a wall in front and then stand on top of the pole which is almost impossible to hit unless you know an auto like this.

11

Back foot 1 step from the edge.

CA

Full Power

Medium

Lands underneath. If Player 1 doesn't move at all, this kills him. Useful in 1v1 because left side often hides there.

12

Front foot against the pole.

CA

Full Power

Easy

This often kills or at least traps Player 1.

13

Back foot on edge.

CA

Full Power

Easy

Same result.

14

Front foot MUST be in this exact position. Adjusting Pixels may help.

TA ↓ 4 NT

Full Power

Hard

Bounces off the step and lands on this thing.

15

Front foot as shown. Adjusting Pixels may help.

CA ↑ 3 NT

Full Power

Medium

Lands here and destroys the step completely. Great trap nade, always works.

16

Front foot EXACTLY as shown. Adjusting Pixels may help.

CA ↓ 2 NT

Full Power

Medium

Bounces around in the column and lands here, inside the lower tunnel.

17

Walk into the pillar, then go EXACTLY 3 steps to the left.

CA ↓ 3 NT

Full Power

Medium

Traps Player 4

18

Front foot all the way up against the wall.


CA ↑ 2 NT ↓ 1 ST


Offsetting Shift Ticks may help.


Full Power

Easy

Lands right on the ledge where many people camp, thinking they are out of reach.

19

Back foot 1 step from edge

TA ↓ 1 NT ↑ 1 ST

Full power

Easy

Lands right on the ledge where many people camp, thinking they are out of reach.